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103 Game Design Associate of Applied Science Game Development Specialist – GADS2 This program is designed to provide a well-rounded, funda- mental and application-oriented education focused on the knowledge of existing and new developments in Digital Game Technology. The student will acquire knowledge of the basic digital gaming and simulation industries and mar- kets, and the programming, graphic arts, animation, and sto- ryboarding skills required to create the games. Students will be required to develop necessary teamwork skills to fulfill the capstone requirement. With additional training and ex- perience, individuals can increase their potential for ad- vancement. The skills built within this program can lead not only to jobs in the digital gaming industry, but after work ex- perience in the game industry and completion of a four-year degree in computer science, multimedia animation or art, the student could be qualified for other crossover careers in- cluding such career opportunities as: Computer Program- mer, Computer Systems Analyst, Software Engineer, Multimedia Artist and Animator, and Graphic Artist. FIRST SEMESTER SCH __ COSC 1301 Introduction to Computing 3 __ GAME 1306 Design & Creation of Games 3 __ GAME 1302 Interactive Storyboarding 3 __ ARTC 1453 Computer Illustration 4 __ COSC 1436 Programming Fundamentals I 4 17 SECOND SEMESTER __ GAME 1301 Computer Ethics 3 __ GAME 1304 Level Design 3 __ GAME 1336 Introduction to 3D Game Modeling (artist)* or __ COSC 1437 Programming Fundamentals II – (programmer) ** 3/4 __ ARTC 2440 Computer Illustration II 4 __ IMED 1445 Interactive Digital Media I 4 17/18 THIRD SEMESTER SCH __ ARTV 1341 3-D Animation I (artist)* or __ GAME 2344 DirectX Programming (programmer) ** 3 __ GAME 2332 Project Development I 3 __ ENGL 1301 English Composition I 3 __ - - - - - - - - LP Sciences/Mathematics (artist)* or __ MATH 1314 College Algebra (programmer) ** 3/4 __ - - - - - - - - Elective*** 3/4 15/17 FOURTH SEMESTER __ SPCH - - - - Oral Communication 3 __ - - - - - - - - SBS/HIST/GOVT PS 3 __ - - - - - - - - Creative Arts/LPC 3 __ IMED 2311 Portfolio Development 3 __ GAME 2325 3-D Animation II - Character Setup (artist)* or __ MATH 1324 Finite Math with Business Applications (programmer) ** 3 __• GAME 2334 Project Development II 3 18 Total Semester Credit Hours for Degree 67/70 *Choices for Artist track **Choices for Programmer track ***Elective to be chosen from ENGL 1302, 2307, GAME 1394, 2386, 2387, 2402, or other course appropriate to degree. Notes: • Students should plan to take indicated capstone course in their last semester and should speak with their advisor prior to registering for the final semester. Core curriculum courses are shown in bold type. If a particular course is not specified, refer to Core Curriculum Options on page 57. AAS-GADS2 revision pending THECB approval.